Saturday, December 5

Mass Effect 2 Producer: "We're pampering gamers too much"

I can remember when games were very challenging, you had to fight your way through difficult levels and try many times to get past extremely difficult bosses. You had to use strategy and was not given a free pass like so many of the games today. Finally, a studio with enough guts to talk the truth about games these days being made too easy just to appease gamers. What ever happened to effort?

Mass Effect 2 producer Adrien Cho thinks modern devs let gamers off too easy and according to him, their latest effort won't be a cakewalk.

"Sometimes I think we're pampering gamers too much," Cho told VideogamesDaily. "Just recently, a game like Demon's Soul is fantastic because when you die, and you fail, it's not because the game was cheap, it's usually because you didn't do something properly.

"It goes back to that learning mechanism of 'well I tried this - it didn't work. I'm going to try something different.' And I think that's going to be something in Mass Effect 2, we don't want it to be a cakewalk, you want a challenge."

Now that's what I'm talking about. Mass Effect 2 will grace us with its presence on January 26th, 2010. I'm prepared.

12/05/09 Ernice Gilbert


  1. I like challenge in games but what might be challenging to me might be a cakewalk for others. :D The goal of developers is to find the right balance, so that it is challenging but not frustrating.

    Demon's soul is a bit different. After a hard day at college, I unwind with a good game where I'm looking to be entertained but not frustrated. Unfortunately, Demon's soul falls on the latter. Still, I totally understand the level of satisfaction after beating a certain point which have had you stumped for a good hour or so.

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