Jonathan Knight is the writer, producer and director for EA's Dante's Inferno, (the guy's a genius) and in this month's Playstation: The Official Magazine he paused from his busy and "hellish" schedule to field a few questions. In the interview, they discussed a variety of different topics, however the interviewer for PTOM had to get one question off his chest from the onset:
PTOM: "We don't mean to insinuate anything, but do you really not mind when people say your game is a lot like God of War?" To which Jonathan responded:
"We never get sick of hearing it because it's the greatest compliment we can be paid. We hope to be worthy of that. Those guys are at the top of their game and there's no question God of War III is going to be spectacular. I'll be the first in Line to get it. I hope those comparisons are being made because of our combat system and is just as responsive ~ the control over the character is very immediate, it's very fast-paced, you can branch out of moves very easily, you feel very powerful and overall is a very fun game to play," he said.
Jonathan also spoke about the game's other influences, and the differences that make their game unique, he continues:
"We have other influences too, but I think what's different about our game is it's based on an incredible influential work of literature. Out of that flow really fresh gameplay ideas such as the Holy Cross weapon, the ability to absolve or punish the damned, and riding the giant demons. Hopefully, there's plenty of room for lots of other great games in the genre~we just want to be one of them."
There you have it, the guy don't mind his game being a God of War ripoff at all. And you can say it as much as you want, it's okay, actually it's a compliment. No really, Dante's Inferno is shaping up to be something very unique in terms of storyline, and as Jonathan said literature. When last did you play a full game in the dreadful abyss that's hell? I thought so.
10/01/09 Ernice Gilbert